Crashed every five minutes for one reviewer.
Let’s be clear: The Lord of the Rings: Gollum has looked like crap during development. Today the game is released, and the reviews confirm what we all thought: it’s not a good game.
FZ will not review the game, because despite promises from the developer we have not yet received a review code. So instead we glance at what others think… and it’s not pretty reading. The two highest ratings so far are 6.5 out of 10, but any joy from “such high ratings” is clouded by several twos and threes out of a possible ten. Sawing, that is.
Critics raise many problems with the game, but a huge one is the amount of bugs and the stability. Gamespot’s reviewer writes that the game crashed 120 times during 11 hours of playing time. The poor guy also ran into game-breaking bugs and a messed up save file so he had to start over. Rating: 2 out of 10, “Terrible”.
On the collection site Opencritic is recommended Gollum currently only out of 6 percent of those who reviewed, and recalculated seat rating to 100 scale from top critics is 36 out of 100. Translates to “NOT GOOD”. At Metacritic, the game averages between 37 and 43 out of 100 depending on the platform. Compare that to the fact that only two games averaged below 40 on Metacritic in all of last year and you understand how bad it is.